Onmitsu, a new Print and Play game!

onmitsu-logo1The game of Japanese medieval spies, intrigue, hidden messages, and not killing the messenger… you hope.
For 2-4 players, game time 30 minutes.

Onmitsu is a new Print-and-Play game I’ve just started play testing publicly. Besides the rules, the whole game is contained in one 54 card deck of cards. If you are a Print and Play aficionado, that comes to a mere 6 sheets of card stock (or sleeved paper).

Right now I’m starting to publically test it (among other games I intend to be either pitching or Kickstarting soon) so check it out. As usual, I’d love to hear feedback. You can either email me, comment on this post, or find me on BoardGameGeek.com under the handle Rocconteur.

Head over to the Onmitsu page and check it out!


First Ninja Dice Print and Play review

Our first review of Ninja Dice is up on BoardGameGeek!

Ninja Dice – first review up!

Someone I sent a review copy of Ninja Dice (one of the early Print and Play versions from 2012) posted a review on Boardgamegeek.com! Very exciting. My first real review of the game online!

Click here to jump to the review.

Playtest Pictures!

Here are a few shots of Ninja Dice in a local playtest game in NYC! Everyone seemed to enjoy themselves. Game time for four players was about 60 minutes (including several rounds of instructions as players joined). I, of course, came in last place.



New Wooden Ninja Dice

Here’s a picture of the wooden dice sets I’ve been making. The tube is slightly smaller and the dice are smaller than the indented ones. I make sure to cover the labels in a ton of clear-coat applications (at least 6) so you’ll get a bunch of plays out of them. These are usually the ones I send out for review copies to folks as a “I can’t Print and Play but want to try anyway can I have it free” option, mostly because they are cheaper and easier to ship.

If you are a professional reviewer I’ll still send the indented dice version.


Ninja Dice review copies!

I’m assembling a bunch of copies of Ninja Dice for review purposes. If you have a blog, or a podcast or a website, or… I dunno, a tumblr? Or make a convincing argument…or you have a playtesters group.

You know – just make a decent reason for me to build you a free copy and mail it to you. Right now I’m just tickled folks want to try it.

I actually ordered some blank wood cubes to make some playtest copies with. They aren’t Indented Dice but are a lot cheaper! We’ll see how they come up.

Anyway, if you want one for a review, email me at rocco@mightyfistgames.com and I’ll see if I can bang one together for you. Make sure to link where it is you do your reviews.


NInja Dice Game In Progress


Here is a game-in-progress of Ninja Dice – this is in the second round of play.

On the right are the ‘saved’ dice. At  the top are three Outer Challenge dice (a Resident, a Lock off-screen and a Guard). They’ve been beaten already – if the player escapes, he’ll get three points for them.

On the right middle is the current Inner house: two Residents, two Guards, three Locks and a Strongbox (worth two points as it’s the second round). The player has made a few attempts already: a Time Passes red Alarm die is locked as well as an additional Guard. The player has already rolled a Social and Stealth which he’s saved. He also has a Fortune pointing to a Pick – the combo of the two is worth three Picks. He’ll need one more Pick if he wants the extra points in the Strongbox!

On the left is a red Alarm die (currently Blocked), a White Blank die, and a White Wild die. Where would you put the Wild die?

Ninja Dice first version

Here’s a closeup of the dice used in Ninja Dice – the push your luck Japanese Thief Dice game!


Along the top are the six white Player Dice (representing the player’s thief-ly skills).

The next two rows are black Challenge Dice representing the house being broken in to. The top row of four of Challenge Dice are “Outer” dice (you can tell because they have a wall around the icons) and the bottom row of five are “Inner” dice.

The fourth row are red Alarm Dice representing the escalating danger as alarms are raised. There are Torches that cause momentary panic, more sword-wielding Guards, a Time Passes icon showing the night drawing to a close, a Block, and Yin/Yang faces that can cause out-of-control Alarms to be raised.

The last green die is the Interference die, used by players who are not currently taking a turn to interfere with the active player.

Twenty one dice – currently using indented dice with homemade labels.


Along with a new website redesign, I’ve released version 1 of Dorobo, the Japanese Thief push-your-luck dice game!


Right now Dorobo is a Print and Play game. I’m doing this so folks can continue to play test it, give me time to promote it, generate some buzz, and work out any possible kinks with the game that only the assembled army of internet gamers can find.

Have fun – print out the rules, dice labels, and get stickering. If you’d prefer for me to do it for you head to the Store and I’ll assemble a Print and Play quality copy with your own tube and everything.


Edited to add: This was, after a few months of design, picked up by a Publisher and changed to Ninja Dice!