February 27, 2013 Leave a Comment
Someone I sent a review copy of Ninja Dice (one of the early Print and Play versions from 2012) posted a review on Boardgamegeek.com! Very exciting. My first real review of the game online!
Our Games, Games Design, and other Game Musings
February 20, 2013 Leave a Comment
Here are a few shots of Ninja Dice in a local playtest game in NYC! Everyone seemed to enjoy themselves. Game time for four players was about 60 minutes (including several rounds of instructions as players joined). I, of course, came in last place.
February 11, 2013 Leave a Comment
Here’s a picture of the wooden dice sets I’ve been making. The tube is slightly smaller and the dice are smaller than the indented ones. I make sure to cover the labels in a ton of clear-coat applications (at least 6) so you’ll get a bunch of plays out of them. These are usually the ones I send out for review copies to folks as a “I can’t Print and Play but want to try anyway can I have it free” option, mostly because they are cheaper and easier to ship.
If you are a professional reviewer I’ll still send the indented dice version.
January 23, 2013 Leave a Comment
I’m assembling a bunch of copies of Ninja Dice for review purposes. If you have a blog, or a podcast or a website, or… I dunno, a tumblr? Or make a convincing argument…or you have a playtesters group.
You know – just make a decent reason for me to build you a free copy and mail it to you. Right now I’m just tickled folks want to try it.
I actually ordered some blank wood cubes to make some playtest copies with. They aren’t Indented Dice but are a lot cheaper! We’ll see how they come up.
Anyway, if you want one for a review, email me at email@example.com and I’ll see if I can bang one together for you. Make sure to link where it is you do your reviews.
January 19, 2013 Leave a Comment
Here is a game-in-progress of Ninja Dice – this is in the second round of play.
On the right are the ‘saved’ dice. At the top are three Outer Challenge dice (a Resident, a Lock off-screen and a Guard). They’ve been beaten already – if the player escapes, he’ll get three points for them.
On the right middle is the current Inner house: two Residents, two Guards, three Locks and a Strongbox (worth two points as it’s the second round). The player has made a few attempts already: a Time Passes red Alarm die is locked as well as an additional Guard. The player has already rolled a Social and Stealth which he’s saved. He also has a Fortune pointing to a Pick – the combo of the two is worth three Picks. He’ll need one more Pick if he wants the extra points in the Strongbox!
On the left is a red Alarm die (currently Blocked), a White Blank die, and a White Wild die. Where would you put the Wild die?
January 15, 2013 Leave a Comment
Here’s a closeup of the dice used in Ninja Dice – the push your luck Japanese Thief Dice game!
Along the top are the six white Player Dice (representing the player’s thief-ly skills).
The next two rows are black Challenge Dice representing the house being broken in to. The top row of four of Challenge Dice are “Outer” dice (you can tell because they have a wall around the icons) and the bottom row of five are “Inner” dice.
The fourth row are red Alarm Dice representing the escalating danger as alarms are raised. There are Torches that cause momentary panic, more sword-wielding Guards, a Time Passes icon showing the night drawing to a close, a Block, and Yin/Yang faces that can cause out-of-control Alarms to be raised.
The last green die is the Interference die, used by players who are not currently taking a turn to interfere with the active player.
Twenty one dice – currently using indented dice with homemade labels.
January 15, 2013 Leave a Comment
Along with a new website redesign, I’ve released version 1 of Dorobo, the Japanese Thief push-your-luck dice game!
Right now Dorobo is a Print and Play game. I’m doing this so folks can continue to play test it, give me time to promote it, generate some buzz, and work out any possible kinks with the game that only the assembled army of internet gamers can find.
Have fun – print out the rules, dice labels, and get stickering. If you’d prefer for me to do it for you head to the Store and I’ll assemble a Print and Play quality copy with your own tube and everything.
Edited to add: This was, after a few months of design, picked up by a Publisher and changed to Ninja Dice!
August 1, 2012 Leave a Comment
Mr. Curtis a user over at Boardgamegeek.com offered to work on the graphics for me. It looks super sharp now! Sharp enough I decided to move it to its own page.
You can now find the rules, cards, and card backs (wow) on the Barbarian Vince page.
This thing looks publishable!
Anyway – print it out on card stock and enjoy!
July 12, 2012 Leave a Comment
What I also love is how in a 54 card game I’ve got much stuff. Sometimes working within limitations is a very useful thing to do every now and then.
There’s all sorts of new things, besides better card layout and typo fixes. Things like a starter quest, year by year effects, rumors, better laid out encounters so there are more of them, choosing encounters, etc.
If you are considering this, its small enough to fit in your pocket, and its designed to be played with only two hands – suitable for play on a subway, train or airplane. I’d love to hear any feedback on it. You can write to me at firstname.lastname@example.org.
Enjoy! And watch out for the wolves!
July 4, 2012 Leave a Comment
As your father rides off into the sunset, you, Vincent the Barbarian, look at the city of Ulendi you used to trade with under your father’s stern eye. Now you are a man and seek your fortune. What sort of adventures will you have? How many wolves will you kill? There are a lot of wolves.
Barbarian Vince is a solitaire card-driven adventure game. The only components required are the decks of Adventure cards, the Player cards, and a few places to hold/store cards when in play (pockets, a table, etc). It’s unique design means you can pay it just about everywhere. The game comes with a lots of items and treasure, 3 overarching major story plots you can discover, several side quests, and over 150+ unique encounters! The game uses some deck building strategy.
At the moment it’s still in playtesting, but I’d love your feedback.
Check it out Here.